I’m currently working on a pet project I call Night Camera iOS App.
It aims at making it possible to shoot photos of appropriate quality in low
light conditions. My use case is taking a photo of my sleeping kids.
They are so cute when asleep but don’t like it when I use a flashlight on my phone.
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If you use self-signed certificates on your dev/testing servers you’re more likely to run
into a problem with making requests to them. On linux systems it said to be easily fixed
by adding the root CA certificate to /etc/ssl/certs
. On macOS systems it just doesn’t do
the trick.
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I tried to re-start the Full Catalog access subscription on Coursera and turned out it has been discontinued.
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Given an address of the object, one can interact with it via LLDB. To do this, you need to import the corresponding module (like UIKit, or your app’s module) and then cast the address to a new variable using Swift’s unsafeBitCast like this:
(lldb) expr -l Swift -- import UIKit (lldb) expr -l Swift -- let $view = unsafeBitCast(0x7fb75d8349c0, to: UIView.self) You may also be interested in this SO question.
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I recently had a chance to work on a iOS Client written in Swift that would talk to a UDP server. The app basically needed to send a request to the server and receive the response.
All over UDP. It turned out to be quite a simple task if done using the CocoaAsyncSocket. I set up a simple Mac OS X test server and a corresponding iOS test client. The sources are here:
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When it came to building an app with a login screen I got a bunch of questions. And I found some answers to them scattered all over the Internet. It might seem an obvious task, but I really wanted to find a guide with some clarifications. I wasn’t lucky enough to do that so I decided to describe my way of building a [first] login view myself.
First of all, you can find the final sources for this post at https://github.
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